hostfever.blogg.se

Rpg maker vx ace battle system scripts
Rpg maker vx ace battle system scripts









Sometimes the game will get stuck on the ai’s turn.

  • Lots of other small features need to be implemented (end battle after x turns, extra party organization features, more intuitive unit placement and easier item organization, etc.).
  • Ai needs to be worked on heavily and slightly remodeled lots of stupid behavior currently.
  • Need data organization class for displaying results/ exp.
  • Counter attacks, Unit guarding, directional blocking, Unit charging.Ĭurrent Problems and changes that need to be made:.
  • Skills/items that push units around when used.
  • Highly and easily customizable behavior on death (ex unit body stays and can be revived later).
  • rpg maker vx ace battle system scripts

    Easy script calls to place a new unit on field after using a skill/item.Easy script calls to change control of unit.Overlay image after using a skill (multi-turn aoe skills).Option to flip event self switches on state activation.Scenes after win/loss showing battle stats.Units carrying other units (like a person unit getting into a plane unit).Restrict skill usage/target by unit ‘type’.Restrict skill usage by terrain tag used on/terrain tag targeted.Varying travel speeds over different terrain.traps to deal damage when a unit walks over them.Allow units to interact with events and pickup items.Capture Structures and Resource Locations.These are some of the features I want to add for the final version:

    rpg maker vx ace battle system scripts

  • Specific Skill ranges (not just boxes or circles).
  • Some of the features included in the Alpha:

    #RPG MAKER VX ACE BATTLE SYSTEM SCRIPTS FULL VERSION#

    This version of the script will not be supported once the full version is finished. I don’t recommend using this version of the script in any serious projects you’re making, this is really just a checkpoint for me right now. The purpose of this release is for me to get a better sense of how many bugs there are in the script right now and to help me to get an idea of the direction I should head with the script. The script is not completely finished yet. Ra TBS Alpha is a fully functional tactical battle system script and has what it needs to support developing basic tactical-battle-based games but it is missing many features that would give it the feel of a fully developed system, hence this is only an alpha, not a beta.









    Rpg maker vx ace battle system scripts