Sometimes the game will get stuck on the ai’s turn.
Easy script calls to place a new unit on field after using a skill/item.Easy script calls to change control of unit.Overlay image after using a skill (multi-turn aoe skills).Option to flip event self switches on state activation.Scenes after win/loss showing battle stats.Units carrying other units (like a person unit getting into a plane unit).Restrict skill usage/target by unit ‘type’.Restrict skill usage by terrain tag used on/terrain tag targeted.Varying travel speeds over different terrain.traps to deal damage when a unit walks over them.Allow units to interact with events and pickup items.Capture Structures and Resource Locations.These are some of the features I want to add for the final version:
#RPG MAKER VX ACE BATTLE SYSTEM SCRIPTS FULL VERSION#
This version of the script will not be supported once the full version is finished. I don’t recommend using this version of the script in any serious projects you’re making, this is really just a checkpoint for me right now. The purpose of this release is for me to get a better sense of how many bugs there are in the script right now and to help me to get an idea of the direction I should head with the script. The script is not completely finished yet. Ra TBS Alpha is a fully functional tactical battle system script and has what it needs to support developing basic tactical-battle-based games but it is missing many features that would give it the feel of a fully developed system, hence this is only an alpha, not a beta.